Theoretical and Empirical Approaches to Ethical Questions in Digital Games
Digital games have become a ubiquitous part of our lives. They are played by people of all ages, from all walks of life. As games become more popular, so too do the ethical questions that they raise.
4.5 out of 5
Language | : | English |
File size | : | 4542 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 266 pages |
This book explores the ethical questions that arise in the development, distribution, and consumption of digital games. It brings together leading scholars from a variety of disciplines to provide a comprehensive overview of the field.
The book is divided into three parts. Part I examines the theoretical foundations of game ethics. Part II explores the empirical evidence on the ethical effects of digital games. Part III discusses the practical implications of game ethics for game developers, publishers, and policymakers.
Part I: Theoretical Foundations of Game Ethics
The first part of the book provides a theoretical foundation for understanding the ethical issues that arise in digital games. The chapters in this part explore the following topics:
* The nature of games and the ethical implications of play * The role of violence in digital games * The ethics of game design * The ethical responsibilities of game developers and publishers
Part II: Empirical Evidence on the Ethical Effects of Digital Games
The second part of the book presents empirical evidence on the ethical effects of digital games. The chapters in this part explore the following topics:
* The effects of violent video games on aggression * The effects of prosocial video games on cooperation and empathy * The effects of digital games on body image and self-esteem * The effects of digital games on social and political attitudes
Part III: Practical Implications of Game Ethics
The third part of the book discusses the practical implications of game ethics for game developers, publishers, and policymakers. The chapters in this part explore the following topics:
* The role of ethical guidelines in game development * The importance of player choice and autonomy * The responsibilities of game publishers * The role of government in regulating digital games
Digital games have the potential to be a powerful force for good or evil. They can educate, entertain, and connect us with others. However, they can also be used to promote violence, hatred, and discrimination.
The ethical questions that arise in the development, distribution, and consumption of digital games are complex and challenging. This book provides a comprehensive overview of the field, and it offers valuable insights for game developers, publishers, policymakers, and anyone who is interested in the ethical implications of digital games.
4.5 out of 5
Language | : | English |
File size | : | 4542 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 266 pages |
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4.5 out of 5
Language | : | English |
File size | : | 4542 KB |
Text-to-Speech | : | Enabled |
Screen Reader | : | Supported |
Enhanced typesetting | : | Enabled |
Print length | : | 266 pages |